Hi all. My first post on here . I’m sharing a render of my attempt at creating a photo-Realistic bell and a wind Chime. I tried to keep it as simple as possible and focus more on details. Textured in blender and a tiny bit of grading with the compositor.
Ambient Occlusion pass
Even though I rendered using a bit of volume scatter, I added just a bit of mist in the compositor.
I’ll be glad to get feedback.