I’m trying to set up this character so that when I move the hand around, the bones in the arm readjust themselves. How would I be able to do this on my character? I have a picture of them below:
You will have to learn how to use the Inverse Kinematics (IK) constraint.
It’s not that hard to use, but there are a lot of details to really fine tune it to get the results you want.
Here I am using 2 arm bones, an IK control bone (the hand) and a pole target (elbow location). The bones are set to be B-Bone (bendy bones) in the armature viewport display panel. For IK to work, there needs to be a bit of pre-bend to the bones. The model should have a bit of pre-bend as well. See attached file…
Feel free to ask questions…
Randy
basic_ik_setup.blend (752.3 KB)
I’ve got it set up now. My main issue with it was that the hand was still parented to the arm bone right next to it. After I removed the parent, I was able to bend the arm bones properly by just moving the hand. Thanks for the help!