I’m starting an audi a8. Already had high quality blueprints of several thousand pixels…
progress so far:
[ATTACH=CONFIG]219219[/ATTACH]
I’m starting an audi a8. Already had high quality blueprints of several thousand pixels…
progress so far:
[ATTACH=CONFIG]219219[/ATTACH]
Ctrl+alt+Q to toggle quad view. Options for it is in properties panel (N) if you want to change its behaviour.
You have?
Can’t say I’d noticed.
got the bonnet(or most of it) done.
~250 polys without smoothing, ~1000 with smoothing level 1.
wat do u guys think? I think it looks okay…
Looks fine.
Posting wires is more helpful if you want some constructive critiquing.
Looks great.
Don’t post with the wire affected by sub-surf smoothing, as it makes it harder to spot issues.
You might have a little more geometry than I’d go for so early in the process, but it looks clean so probably ok.
I don’t know how much is good…right now everything in the picture if level 2 subsurf applied, total is 8.7k polys. at level 1 (which looks not much different from level 2) its about 2.2k. My long term target is to use it in an animation (if I ever get to that advanced level).
I’ve noticed from WIPs here that most people tend to make a basic model, add subsurf and then add edge loops to make it look right…which I think results in higher polys…So I’m thinking not going above level 1 and add most of the geometry myself manually…Is that wrong or something?
And also, do you guys model individual parts separately or altogether? cuz personally I think it makes more sense if you do it all together. where ever there’s a gap (like between bonnet and fender), you just add edge loops and extrude it inwards enough that it looks like a gap. I think that approach would help in animation…
I’m modeling an audi A8 :
progress so far:
(100 samples, ~2k polys in total, level 1 subsurf on both bonnet and what ever I have of the fender)
[ATTACH=CONFIG]219621[/ATTACH]
good work till now
keep up and take care of the details