Aura type thing in BGE?


I was wondering like a liquid circling around a sphere, and the sphere looking kinda like liquid to.

I was thinking maybe using something like the fire one, but do you have any good or better ideas:p


I am trying to figure out a way to do this easily without glsl :stuck_out_tongue:

I made a version using the water tutorial on the YoFrankie! site, but that needs GLSL. I will look around at some of the water shaders floating around, although I get the feeling that they will require GLSL as well.

Why does everything have to be GLSL?!?!?!?!?!?!


multitexure is out of date, man. why using it when GLSL looks better, has more features and sometimes even a better performance? Multitexture looks like the things used in the late 90’s… and sometimes even worse: 3d mark 1999 had allready had realtime shadows and a little bit of per-pxel-lighting.
but if you really want to use multitexture…

My comp. doesn’t support glsl, so I don’t have a choice.

I’m like minifig…

?my computer doesn’t support it…:mad: