Yea:o
I was wondering like a liquid circling around a sphere, and the sphere looking kinda like liquid to.
I was thinking maybe using something like the fire one, but do you have any good or better ideas:p
-TMC
Yea:o
I was wondering like a liquid circling around a sphere, and the sphere looking kinda like liquid to.
I was thinking maybe using something like the fire one, but do you have any good or better ideas:p
-TMC
I am trying to figure out a way to do this easily without glsl
I made a version using the water tutorial on the YoFrankie! site, but that needs GLSL. I will look around at some of the water shaders floating around, although I get the feeling that they will require GLSL as well.
Why does everything have to be GLSL?!?!?!?!?!?!
WHY!!!:mad:
multitexure is out of date, man. why using it when GLSL looks better, has more features and sometimes even a better performance? Multitexture looks like the things used in the late 90’s… and sometimes even worse: 3d mark 1999 had allready had realtime shadows and a little bit of per-pxel-lighting.
but if you really want to use multitexture…
My comp. doesn’t support glsl, so I don’t have a choice.
I’m like minifig…
?my computer doesn’t support it…:mad: