Aura Base Model(NSFW) by kirigame and DaB_neko
Sword Base Model by avhatar on sketchfab
I initially just wanted to test my own procedural hair and physics xpbd geometry nodes(started developing before blender’s official xpbd and dillongoo’s physics addon). For the toon shading i used shader to RGB (blasphemy, i know). I also used geometry nodes to do multiple normals stacked together to achieve the rimlights and reflections. I didnt use metallic bsdf for reflections because i realised for anime the reflections arent really realistic but rather some peculiar texture like in Claymore.
For the outline i comped a combination of inverse hull and the great Andy Goralczyk and Miguel Pozo’s edge detection shader.
If any blender gods think im good enough please give me this day our daily bread. Also happy mid autumn festival.


