I import a Mixamo walking animation, remap it to my ARP rig while preserving root motion, then export to FBX and import that into Unity. So far, so good.
Now I want a walking animation with no root motion. During the remap process I select “In Place” and in the Retarget dialog I don’t click the “Extract Root Motion” button. When I play the animation in Blender, it still moves forward.
What am I missing?
I know I can select the c_root_master.x controller and in the Graph Editor clear the keyframes from its Z Location channel and then the model walks in place, but word on the street says that doing it during the remapping process may avoid some potential problems.
Thanks!
