Auto Rig Pro Isn't Removing Root Motion for Me

I import a Mixamo walking animation, remap it to my ARP rig while preserving root motion, then export to FBX and import that into Unity. So far, so good.

Now I want a walking animation with no root motion. During the remap process I select “In Place” and in the Retarget dialog I don’t click the “Extract Root Motion” button. When I play the animation in Blender, it still moves forward.

What am I missing?

I know I can select the c_root_master.x controller and in the Graph Editor clear the keyframes from its Z Location channel and then the model walks in place, but word on the street says that doing it during the remapping process may avoid some potential problems.

Thanks!

Just import the animation as In Place, mixamo has a checkbox on the download settings for that

I don’t see an “In Place” option in the Mixamo download settings (see attached image).The Auto Rig Pro documentation suggests their “In Place” option in the Remap settings is for serving that purpose.