Auto rig pro skinning issues and how to attack particle hair objects

Im trying to rig my Dustin character with autorig pro. Ive never used a blender autorig so not sure what bone is causing these defects for weight painting corrections.


When I roll the foot the shoe falls apart. When I open the jaw, the face falls apart in the jaw area and the lower neck piece shoots out. Not sure how to find where the trouble weights are.

Also I have hair, hat, eyebrow and eyelashes I need to attach. The rig didn’t let me attach those in the initial creation of the rig. How do I do that. The main hair is a scalp with particles. The eyebrows and lashes are objects with geonodes hair.


I was able to fix the unwanted heating in the shirt. But still not sure what is causing this weirdness at the mouth corners. Some of the polys are tearing at the corners.