Automatic UVs cordinates assing or Using Tiles & Tilemaps in Blender

Hello!

I am making a videogame in 3d space with pixel art and tiles. I use Unity as the game engine and Blender as the map geometry editor. There is a feature in Unity to reduce the drawcalls if models have same material. I’ve decided to use Blender for this purposes and i have a few problems. Manual assigning gives a background line of the tiles atlas. I think that wasn’t right because i have took some parts of background. But it was wrong (see the screenshots). So i have a question about this thing: How can i automatically give UVs size for tile map, and snap it by tile steps. My tile map is 2048 by 2048. Thanks :slight_smile:






Sorry for my English, it’s not my native language.

Have you tried using the “Snap to Pixels” option shown by clicking on the “UVs” tab?

There is http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Modify/UV_Project, and it works very well!