Hi, i have a character that i want to modularize, so i sliced it into parts.
I already had troubles binding an armature to the pieces, so i tried to join them.
But the automatic weighting still generates bad weights:
Although the vertices of neighboring parts are snapped to each other; meaning they are in the same position.
I haven’t merged the vertices as the parts still contain uv maps that i want to keep.
Is this a bug or working as intended (why if so) and/or can i work around it?