Automatic Weights

Hello, I was watching this http://www.blendercookie.com/2010/01/04/rigging-an-alien/ tutorial and at 47:16 he parents the object to the armature using Automatic Weights.
Can you do this in blender 2.49? If so how?
Thanks

Do the same as in the video, Ctrl+P, select parent mesh to armature, then select create vertex groups from bone heat from the subsequent popup.

Ok, thanks. Its just that’s its worded different, I had to select ‘create from bone heat’.
Thanks