Can blender automatically recalculate the normals for me in a way that smooth edges stay smooth and sharp edges stay sharp. I understand that autosmooth does not affect the actual normals of the model and only has an effect during rendering.
Currently I have to manually go all over the model select the faces I would like to have sharp separately and do “split” and “set solid” manually. Or do the When my models are very complex this takes a loooooong time. But it could be as simple entering an angle threshold and then as pressing a single button. Just like all other 3D packages do it.
Am I missing something here?