autoPack - fill object(volume, surface) with objects

I dont know is it already here but i found interesting addon/plugin for blender.

autoPack is an open-source general packing algorithm
autoPack packs 3D objects onto surfaces, into volumes, and around volumes with:

•zero to minimal overlaps depending on the method used
•accuracy vs speed parameters selected by the user
•zero edge effects
•complete control, from fully random to fully ordered distributions
•agent-based interaction, weighting, and collision control

Blender instalation process:

It is open-source. So may it be possible to integrate it into blender particles? For my lack of knowledge - no idea…