Hello,
I’m sure the answer is obvious, but I’m having some difficulty understanding some fundamentals here.
What is the relationship between the initial Armature that is generated, and the underlying deformation bone set? I’m using the latest version of Auto Rig Pro. I understand everything up until the fine tuning that is needed for weight painting. So when I reveal the Deform Bone layer, I was surprised it was different from the Armature which was set up in the first step.
I’d appreciate any feedback.
(EDIT - I suppose I assumed the weights were bound to the Armature)