Avantlabs is looking for an agile, driven team member who is an experienced rigger and animator for the earliest possible date to rig hard-surface, organic characters and assets for a game-related project.
Your primary animation method will be keyframing; experience with motion tracking is a plus.
Your daily tasks will include rigging and animating existing characters and their assets.
Initially, only for the cycles renderer.
Bonuses:
- You also have experience in modelling, UV Unwrapping and texturing.
- Profound understanding of material and render settings.
- You are a teamplayer and have good communication skills.
Please provide your portfolio in your answer.
Send portfolio to [email protected]