This is my first big project, so I wanted to show it. Here you can see Aang, icebergs and ships.
Character and icebergs creation was done throught sculpting, while ship creation was done with help of hard-surface modeling. Terrain was created by displacement, landmass by noise texture, ocean by ocean modifer. Ships and icebergs placement was done with help of particle simulation.
Rendering was done with cycles.
Front of the scene:
Back of the scene:
360 degrees scene: