Avatar for opensim


I modeled this avatar thinking about opensim. but for now I’m not sure it would be supported as is. The head is separated from the body because it has much more polygons. That head was modeled about twelve years ago but not with blender. (at the school they taught no opensource software) but now I know all the blender functions I’ve been using to model it.
I’m happy about the body with large faces.
I did not know cycles at all when I did this render.
This character is now rigged.
I’ve just seen that this could be a tribute to “jean benoit and nicolas” on Xavier Veilhan’s site…

You can use this in Opensim or Second Life. I would make the head and body have different materials so they can have better resolution textures on each (Opensim limits them to 1024 X 1024). But the head and body will pull apart when you flex the neck in-world. I would add to the neck ring more vertexes and snap them to the head vertexes. Then click both the body and head and then type J to join them. After boning with a SL skeleton and weight painting, the head and body joints will stay in the same place. Painting the head texture is not going to be easy though! You can get OpenSIm compatible heads and bodies for free from the Avatar Databank.

I use the Avastar plug-in for blender to make these steps easy. It’s from blog.machinimatrix.org

You can get a free rig in avatar.blend from dominodesigns.info/downloads/blender/avatar.blend

Thanks Ferd for this valuable info! I’l thinking about buying avastar, yes, although maybe not this month. I’ll save your post in order to look at it later. Thanks!