Back in 2012 I worked on an iOS game called Avengers Initiative: Hulk. The game turned out pretty well and maybe some of you even played it. I had the pleasure of modeling and rigging nearly all of the characters for that title. This is the Savage Hulk model that I created for the game. The Hulk was modeled, sculpted, and textured in Blender with some additional sculpting in Zbrush. The characters were originally rigged and animated in 3Dsmax for the game. For this presentation I rerigged the model in Blender 2.8 and upgraded his materials and textures.
The scenery was created in Blender for this presentation. I had a lot of fun learning material nodes with EEVEE as the (nearly) realtime feedback is so much more intuitive for me than cycles. The majority of environment textures were downloaded from Freepbr.com and the HDRI that I used was from HDRIHaven.com. Both sites are invaluable resources!
Much thanks to all of the many folks of the Blender community for sharing all of their infos that helped me get this project done!
I’m hoping to share more of the characters from this game in the near future! Thanks for looking.