Avoid collision on floating points in geometry nodes

Does anyone know how I can make the points in a simulation avoid colliding, but not be expelled abruptly? My goal is to make something like sky lanterns, the velocity is controlled by a noise texture but the points pass through each other.

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I answer myself, I think I already got it. I’m new to simulation with nodes in blender so I don’t really know what I did :sweat_smile:.

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