Hi Guys,

This start as a sculpture exercise and turn’s on into a game art piece, based on this concept art.

Sculpture and Low Poly: Blender 3d
Texture: Substance Painter
Render: Marmoset Toolbag

Sculpture and Low Poly:

Liking the sculpt.
The low-poly would look a lot better with an edge split modifier for the cutting edge and the adornments near it though.

PixelJanosz: Tks man. I didn’t use the split modifier because when you bake textures from high to low and you have it on, the hard edges affect the normal map result, it’s better have all faces smooth to receive the proper bake information.