Hi ho dear Blender community!
So, I did a couple of characters last semester and man people told me they look really good. Though it would be really difficult to realize these characters in 3d because I have a rather dynamic and expressive style. This semester IÂ´m taking a character class (unfortunately the docent only knows Cinema 4d and I hate modeling/uv mapping there) and intended to model one of these chars. Preferably the easiest.
I wanted to share my current progress and hope someone could provide some helpful links, tuts, articles, anything a character modeler should know. IÂ´ve been searching on polycount but many links ainÂ´t working or feature waaay too complicated workflows… damn you, talented Uncharted sculpting people!
Anyway, hereÂ´s the guy in question
(bigger res and more angles)
And this is what I did so far
I followed this YT tutorial for face and neck I casually worked my way through body, tail and limbs. Fingers and toes appear quite difficult and I need to look at some edgeflow regarding these.
IÂ´m not sure how to attach the legs to the body though. Thought the solution would be obvious once I reach this point in 3D but now IÂ´m kinda stuck. It looked easy and obvoius on lizard characters I looked at…
I wanted to rig and pose him a little if enough time is left so it should be properly done I guess.
Any tip is welcome, thanks for your time!