I am using Blender 2.81a and wonder if there is any tool to align/snap UVs to a bezier curve.
I know one can straighten UVs along Y or X axis. But I need something to align UVs to a curve.
I have an image texture (a detailed photo of a nice sweater). Now I want to align the UVs along the collar of that sweater.
Of course I can try to align the UVs one by one or using UV sculpting or proportional editing but thats not really helpful.
A better way would be to create a bezier curve along the collar in UV editor, select the UVs I want to align and hit a ‘Snap to curve’ button. Similar thing can be done in texture paint mode where you can create a bezier curve and let the paint tool draw along that curve.
Probably not any way that’s simpler than just moving the UVs manually.
I mean, you could make a shapekey, including with a curve modifier if you wanted, project some faces from view, UV pin those verts and maybe some other ones, unwrap a bridge of faces…