I do this vert per vert and it is somewhat tedious and quite boring
Does anyone have an idea whether there’s a straightforward and simple way to model this kind of thing, by starting from a full clean wall ( marked on the pic with the red line ) ?
I thought of separate the thick wall ( P-KEY ) and applying a GN from a surface drawn curve but am not sure of the method…
The black flattened cube is the wall on wich i drawn a curve.
curve to points and draw squares between those points.
This gives me a stepped curve that could maybe taken as a knife for this wall…
Adding some randomness between curve points is necessary but i don’t know where to get from the step i’m now…
the thing is that it is not as convenient as an automated solution would be
something like drawing an overall curve on the wall and blender randomizes some vertex positions and cuts the wall, also allowing the preview & adjust the final result…
And i confess i’m lazy and prefer make the computer work instead of my mouse