Hi !
In the old days, existed some wheel or barrel counters ( on tape recording devices… maybe you remember ).
I want one for my lil animations and i finally managed to make and animate it with geometry nodes
Hope you like it
Happy blending !
Hi !
In the old days, existed some wheel or barrel counters ( on tape recording devices… maybe you remember ).
I want one for my lil animations and i finally managed to make and animate it with geometry nodes
Hope you like it
Happy blending !
Awesome! Nice use of geometry nodes. This would also work for combination locks.
glad you like it
Thanks and happy blending !
By the way, is the motion blur option a driver shortcut for motion blur, or do you somehow artificially blur the shader?
The motion blur has nothing to do with any motion blur in blender.
I choosed to use another texture with blurred digits so that it allows to blur with whatever method with 2D editors like photoshop or gimp
here are the 2 textures:
The shaders are finally simple principled BSDF
Happy blending !
I tried to add a frame to the counter but had trouble with the GeoNodes UV bug when realizing instances…
realizing instances must be done so that a boolean can be applied to counter.
Finally it works fine with a simple workaround ( some say devs are working on this since months… LMAO )
So here’s the result:
and the workaround is in material:
Happy blending !
I’m quite satisfied with the video result this lil counter visually looks like
just a short peek: ( sorry for the sound… please lower it before you hit ‘play’ )
Hope you like it and happy blending !