Are you sure both scripts are running every frame? (pulse mode on in the always sensor) Also it would be safer to check if pos and ori are in gamelogic in the second script, otherwise it could give an error if it runs before the other script has a chance:
WHat you will end up seeing when you get this set up to work however, is a 1 frame delay between the two scenes. The main scene camera will move, but the skybox will lag behind a little bit. It doesn’t seem like something you would notice, but trust me it’s noticable:) That’s why duplicating the logic is a safer bet, both camera movements happen on the same frame.