Backface culling of an image as plane in Cycles?

Hi folks,

Imagine this:

I have some metaballs and above them i want to play a video on a plane that will reflect off the balls.

Problem is, i want my camera to view from above, but the 2 sided plane is obscuring my view.

It works in Eevee (backface culling) but not in Cycles.

Any one have any tips on how to get this working in Cycles?


Backface culling do work in cycles, it just need a different setup. You need to setup your material with a mix shader and use the backfacing as an input.

You mean like this?

CyclesBackfaceCullingTest004.blend (1.1 MB)

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Yes, exactly like that. :+1:

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mark it solved… to avoid solving guys to focus on it.
sorry it was for @Daz_Harris