I’m looking for a flexible and extremely low poly method to add background cars parked along the curb in an animation with a camera moving at the drivers perspective.
I use mostly 2d images successfully for background scenery such as trees & bushes, fences, rubbish bins, power poles etc along the roadside but have yet to find a way to do the same with parked cars. I want to avoid fully modeled car meshes for many reasons like limited budget to have a wide variety of cars and to reduce vert count, render times etc., less modeling skills to learn
I have tried images taken from different angles and lighting and placed them in a variation of positions and rotation but can’t get the same good results as with other objects. Not sure if it’s the lighting and reflection in the original photos or the subtle angles the pic is taken from but they never look quite right. And the closer to the camera the worse it gets.
Has anyone successfully used 2d car images in this way or a simple hybrid 3D/2D modeling method that can be implemented easily without becoming a 3D car sculpting specialist?
Here is a frame from my animation with the oddish looking cars well back from the road. I want to have some cars parked ON the road that have some realism without using full scale mesh models