I will try to be short and clear with my poor broken Engrish
So, currently I work on models for some VR / AR application. Unity are chosen as software.
My task are modeling and texturing.
Here is one test model (100) Crkva Sveti Djordje - Download Free 3D model by alekba (@alekba) [0da8261] (sketchfab.com)
On Sketchfab model with only diffuse texture look so, so, but in application tests no so good. Without roughness and bump/normal map it look somehow plastic. So I get idea to bake roughness and bump map in one texture using red and blue channel, just to spare resources. I first bake normal map and roughness. Then I bring it and bake it together in one map. So I get this
here is node
I ( almost ) successfully recreate render with normal and roughness maps in Cycles. I repeat this in C4D. In both cases result is somehow different, I think that bump map is to weak, with some color correction I get … mediocre result. During day I will send test model to dude to try in Max / Corona.
But my main issue is will this work in Unity? I try to find some info - tutorials, but like no one make something similar.
Maybe I don’t use best workflow… maybe this is not possible in Unity… Nay suggestion, recommendation is welcome.
on the end Cycles render of test model