Backrooms Async Sity from the presentation (Blender model)

Do you remember that Ken Pixel video about the presentation? So I created that very location from the presentation! How do you like it!? My job.

  1. Research and Development

  2. Commercial Space






  3. Industrial Processing


  4. Residential



  5. Storage and Warehousing

  6. Corporate Offices

I just conditionally figured out what if the corporation would still build a city behind the scenes? In general, it turned out well! Maybe someone will need my work!? It would be nice to transfer this map to GM constructor… I hope that one day we will create a full-fledged behind-the-scenes adventure computer AAA+ game with some kind of full-fledged company with elements of interactive cinema like Detroit: Become Human, and endless procedural generation of everything - levels, entities similar to those drawn by Trevor Henderson, NPCs, tasks, companies, and most importantly, that the graphics are indistinguishable from reality, and that there will be constant network multiplayer, and that each user would be able to create their own endless procedurally generated levels to upload them to the server, and other users If you could download these levels, it would be really cool! I can even see for myself this kind of full-fledged trilogy like in the first part of backrooms, this is just beginning to be a place for the elite where only an employee of the organization B.I.G, M.E.G, ASYNC roam, and occasionally, by some miracle, random people who have fallen out of reality who are trying to get out of there… In the second part, this type of failure occurs, and backrooms ceases to be a kind of place for the elite, everything gets out of control, in short, everything begins to fall out of reality, and there becomes a kind of golden age behind the scenes where rapid development and research take place… Well, in the third part, there is such a final stage when backrooms have become something ordinary, having already become completely divided into zones of various groups and organizations that control various territories, and are at war with each other pursuing their personal interests. And in the end, everything comes in short to a common denominator where the player is the main protagonist of the game, who eventually decides the fate of the world.

Hazmat hanger…


How do you like my job!?

Is that what has always infuriated me about backrooms? Here there are levels, there are sublevels, negative levels, and abnormal levels, and even comic levels, but why are there no locations on the levels? Even on the same backrooms fandom… Let’s say I liked level 0, why can’t I add my location to it? Just imagine how many interesting locations have already been invented, and how many backdrops have been filmed? You just need to put it all together in a single book of backrooms locations… I tried to figure it out conditionally, and this is what I got:

Locations for level 0 in the Backrooms

  1. Async Sity https://www.youtube.com/watch?v=ZIFhglHn3W0
    1 Research and Development
    2 Commercial Space
    3 Industrial Processing
    4 Residential
    5 Storage and Warehousing
    6 Corporate Offices
  2. The Great Backrooms Cut
  3. Broken area
    3.1. Inverted rooms
    3.2. High slope area
  4. Large halls
    4.1. The Center
    4.2. The suburb of houses
  5. The Great void backrooms
    5.1. Hanging rooms
  6. The Boundless Great Wall of the backrooms
  7. mcdonalds in the backrooms? https://www.youtube.com/watch?v=jjPm2nWM8kw
  8. The Backrooms Endless Escalators https://www.youtube.com/watch?v=DUHcGyshFJI
  9. Backrooms – Underworld https://www.youtube.com/watch?v=TdZmJ365-fw
  10. Deepest Regions backrooms - https://www.youtube.com/watch?v=KyJJrZOc4cw
    10.1 The mezzanine
    10.2 The undercroft
    10.3 Metropolis
    10.4 Manifold
    10.5 The chute
    10.6 Nucleus

That would be really cool to me! What do you think?!