Do you remember that Ken Pixel video about the presentation? So I created that very location from the presentation! How do you like it!? My job.
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Research and Development
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Commercial Space
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Industrial Processing
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Residential
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Storage and Warehousing
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Corporate Offices
I just conditionally figured out what if the corporation would still build a city behind the scenes? In general, it turned out well! Maybe someone will need my work!? It would be nice to transfer this map to GM constructor… I hope that one day we will create a full-fledged behind-the-scenes adventure computer AAA+ game with some kind of full-fledged company with elements of interactive cinema like Detroit: Become Human, and endless procedural generation of everything - levels, entities similar to those drawn by Trevor Henderson, NPCs, tasks, companies, and most importantly, that the graphics are indistinguishable from reality, and that there will be constant network multiplayer, and that each user would be able to create their own endless procedurally generated levels to upload them to the server, and other users If you could download these levels, it would be really cool! I can even see for myself this kind of full-fledged trilogy like in the first part of backrooms, this is just beginning to be a place for the elite where only an employee of the organization B.I.G, M.E.G, ASYNC roam, and occasionally, by some miracle, random people who have fallen out of reality who are trying to get out of there… In the second part, this type of failure occurs, and backrooms ceases to be a kind of place for the elite, everything gets out of control, in short, everything begins to fall out of reality, and there becomes a kind of golden age behind the scenes where rapid development and research take place… Well, in the third part, there is such a final stage when backrooms have become something ordinary, having already become completely divided into zones of various groups and organizations that control various territories, and are at war with each other pursuing their personal interests. And in the end, everything comes in short to a common denominator where the player is the main protagonist of the game, who eventually decides the fate of the world.














