BackRooms Demo Created with UBGE

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Demo using UBGE (Blender game engine) and video capture with GPU video capture. A scene was proceduraly generated with python and executed in blender game engine driving the character with an x-box controller. NOTE this is ONLY a demo. I Doubt I will be making this into a finished game. I am more interested in the procedural generation

Upbge most recent versions geometry nodes work in game, you can move a empty with py and force them to update

(like a loading bubble around the empty)

Kx_object.reinstancePhysicsMesh(evaluated=True)
To update the physics shape after moving the empty*

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Thanks the API tip looks useful. I have managed to get geometry nodes to work in UBGE particularly in version 0.36. I do have a strange problem with objects winking in and out of existence when I move the character. For example if I place a cube inside a large room. I will see if I can find an example