For this project, I used fspy to set up the camera. The walls and ground/ceiling are simple planes and cubes. For the textures, I imported them from blenderkit and tweaked them (quite a lot). The pattern on the wall I made separately in GIMP & blended into the wall texture using some node magic. The ceiling is just a tile texture over which I created a B/W map to add the emission lighting. Added bloom & glitch effect (chromatic aberration) in compositing and the final image is 50% denoised & 50% with noise.

Made in Blender 3.1.2
Rendered in Cycles X
1920x1080 - 1200 samples

Fun stuff!

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