Sadece_SE
(Sadece SE)
1
hi fellas,
im working on car and i had bad face normals. how can i fix these problem. im searching a method. thanks.
Okidoki
(Okidoki)
2
You maybe wanna try a topology like this… :

So there would be only one slighty problematic vertex (which may be solved by using it as a ngon and then insetting an scaleing tp 0).