Hey guys, working on some new game models and I’m having trouble with some shading issues. Its in both Blender and Unity, so I’m quite sure it’s a topology problem I’m not understanding? I’ve tried to be sure everything is quads, and a few tris here and there to reduce the amount of polies since its going into a game engine. My normals are all consistent, checked with both backface culling and the face direction overlay. The only modifier I have is a mirror. Starting to run out of ideas
I can say , it’s fine when shaded flat, but I’m gonna want it to be smooth in the end since it will have a slight bend to it.
if anyone has any suggestions to try, it would be very much appriciated! Thanks!