Badger lane - interior and exterior

Hi everyone,

I’d like to share my latest architectural visualization project – Villa on Badger Lane, created entirely in Blender and rendered with OctaneRender.

The goal was to capture a calm, contemporary residential atmosphere while maintaining a high level of realism. Any comments, critiques, or suggestions are greatly appreciated. Thanks for taking a look!

Instagram: 3DShaker
Instagram studio: ZORE VISUALS

Linked In: Jan Morek

#blender #octanerender archviz architecture #visualization rendering

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This looks really good, nice work.

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Great job! As always, there is pleasant sunlight in your work!
There is only a remark from the upper angle, the forest on the hills behind the lake in the background should have been covered with some kind of fog or haze so that there would be an aerial perspective effect and separate the foreground from the far one.
And I also have a question, from which collections do you have young birches? There are definitely no such things in Shaker trees, is this MaxTree?

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Thank you very much - when it comes to trees - as I do have several collections of trees it might be these are from elsewhere.

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Great visuals as always, I love the clear daylight look. Any tips on achieving a similar lighting? I’ve found that my shadows get quite dark when I use clear day HDRIs.

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oooooo nice this is a professional job. Really good :O.

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Thank you very much I do appreciate it!

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It is Blender + Octane that makes the difference are you Octane user? Thank you very much

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I use cycles currently. Been thinking about switching to Octane but it seems like setting up my asset library to work both ways would take time.

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Nice work as usual! How do you make those “leafy” shadows? Do you use real geometry or do you use alpha cards?

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Those are Blender trees flying in front of the window :slight_smile: (https://superhivemarket.com/products/blendertrees--ultimate-trees-collection)

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Real geometry works for me the best - what is your workflow?

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I use real geometry too, but I’m trying to make a procedual alpha-card shader, as I think it’s more efficient.

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You’re on the featured row! :+1:

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Thank you Bart! I do appreciate it a lot!

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Procedual alpha-card shader sounds good! I can try that in another project - do you have any example where you used it?

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No, unfortunately not yet. I’ll notify you when I have managed to make something usable! :smiley:

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Great I am looking forward to see your works!

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