bake ik to fk?

Hello! I was wondering if there is a way to bake a rig with IK activated to a duplicate one with the normal FK on. I’ve done quite a bit of searching and found nothing, so hopefully Theres an answer :slight_smile:

Thanks! :slight_smile:

From the pose menu select Animation -> Bake action with “Clear constraints” and “visual keying” checked. You should get baked Actions that you can see in the graph editor for each bone. This won’t transfer from one rig to another, but I assume you can work on copies.

Thanks CD38, that works perfectly :smiley: