Bake Material Output as Texture

Hey !

How can I bake the full Material Output as a Texture?

I want to bake the Material that you can see in the picture. (scope_cavity.png)

But when I select “combined” it doesn’t look like my Material (fail.png)
I’ve tried Diffuse Color and Diffuse direct and Diffuse indirect but nothing look like my Material :’(

sorry for my bad english.


OPTICS.blend (4.48 MB)

Guess you’re pushing output values. See if this helps.