Bake only PBR normals / omit surface tangent baking

I need a no PBR performance option for my game:

metallic,roughness,normal,albedo → albedo

How would I bake without shadows? Aka remove the shadows in the following bake:

(it looks as desired in the viewport so idk why bake is getting shadows)

Actual texture:

(My result would be something like subtracting the previous image from this one)

Possible solutions:

  • 1: Even lighting all around
    (I dont know how to do that, and pointlights everywhere is pretty hacky)

  • 2: Bake on a plane
    (Constant macro light but artifacts/jump at seams that dont line up on the actual predictably, such case depicted here:)