I need a no PBR performance option for my game:
metallic,roughness,normal,albedo → albedo
How would I bake without shadows? Aka remove the shadows in the following bake:
(it looks as desired in the viewport so idk why bake is getting shadows)
Actual texture:
(My result would be something like subtracting the previous image from this one)
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Possible solutions:
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1: Even lighting all around
(I dont know how to do that, and pointlights everywhere is pretty hacky) -
2: Bake on a plane
(Constant macro light but artifacts/jump at seams that dont line up on the actual predictably, such case depicted here:)