Bake problem: normal maps inverted near seams

hi Everybody! I’m new in this forum and I’d like to ask for some help.
I baked a normal map from a model made in sculptris onto a low poly mesh, but it seems that normal maps are inverted near the seams. I already tried to recalculate normals on both meshes but does’t work. And why is the n-map asymmetrical? Sorry if I can’t explain well, but here are some screenshots.




Can you help me plz? thanks:)

Mm… I’m afraid the only thing to do in this case is to post it as a bug in the bugtracker.

whoops! The result is just fine in rendering! thanks anyway :smiley: