Is there a way to bake reflections on texture ?
Maybe trough a renderman renderer ?
Thanks.
Gab-
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No, you can’t, because reflections are dependent on the angle at which they are being viewed. The closest you could get as a workaround is to render from the final camera angle, then add that as a texture on top mapped to Window. Of course as soon as you move the camera, it will be messed up. You could also try an environment map.
RamboBaby: No, that’s just for use in the game engine, making the 3d view use reflection co-ordinates instead of the straight UV co-ordinates.
Well, environment maps are sort of a baked reflection though, maybe they would do what you want? It’s what they use for a lot of shinyness in games, anyway :).
Hi,
yes environment maps sounds just right for an opengl demo.
I wonder if something fixed ( baked ) would help save framerate ( loosing realism ),