bake rigid body simulation to IPO's?

Hi. just make a nice simulation with coins, it plays really nice but can’t find how to bake my simulation to ipos to make the final render.

Usually i allways read all i can find about any matter before ask, but this time i have my deadline really close

So thanks in advance. :yes:

Hello aku,

Before playing the game simulation, go to menu “Game” (in the “User Preferences” window, usually on top) and check “Record Game Physics to IPO” and then press “P” to play the game. After the animation is finished, press “Esc” and the coin’s IPOs should be baked.

By the way, “googling” your thread’s title came up with nice results, this one is the third ;).

Cheers

UUPS! LOL
well first thanx for your fast aswer and yeap, next time i must remember google and blender.org. :stuck_out_tongue:

See you and thanx again :eyebrowlift2:

P.D. I will post the final result here.