I have a mountain model with a texture I did in cycles render (with multiple textures) and I want to bake the whole texture so I can import it to Unreal Engine 4. That is, I don’t want shadows in it.
This is the texture I got from baking: https://imgur.com/a/qK1Hh
As you can see there are shadows in all the texture, which I don’t need, because it’s the light in Unreal Engine the light I want to illuminate the mountain.
And these are the settings in the Bake section: https://imgur.com/Ljr79VH
Thank you very much!