Hello @netherby, I tried using the Input Material node for baking tileable textures but the output texture is always black.
Blender 3.4 / BakeWrangler 1.3.6
I did a small test by just using the default bake recipe (then using the input material node) and tried baking the albedo of a random pbr material. I’m not sure if I’m using the nodes correctly.
note that the plane with the material is just for preview
I already tried:
-Switching Render Devices (CUDA, Optix)
-Different color spaces, resolutions
-Different PBR Passes
My desired use case is to bake/flatten tileable texture set from an uv’d object with tileable textures with procedural overlays.