Baked procedural texture is nearly all black

I have a diffuse bake issue. I UV unwrapped my mesh and want to bake a procedural effect as diffuse. I have the targeted texture selected in the shader editor, but baking it gives me a mostly black texture with only some of the material. First image is the mesh with the unbaked procedural material plugged in, second is… whatever the ‘bake diffuse’ output, and third is the material graph. Should be immediately obvious something is wrong here. I have the bumpmap nodes unplugged for illustration’s sake.



Can only guess. It probably is something very simple you just forgot to do:

  • does the material have an (unconnected) image texture with the output image selected? Is it the active object in the node editor?
  • is the lighting of your scene set up as should be? Tried a test render?
  • are there multiple UV maps? Is the right one active?