Hi there, I have a problem with baking textures from high to lowpoly. Normal and diffuse maps look good, but others (AO, specular) are just black. I checked the normals, added light, the textures are not connected to shaders in the materials and there are no hidden objects… I dont know what I can do else. Have you any ideas?
I upload a testfile with the objects where the problem occurs. testscene_baking.blend (1.5 MB)
Thanks @Secrop! Yes it is because of the normals… Recalculating them has fixed it. I had a higher ray distance in my original scene. Oh man I recalculated the normals before, but also the inner ones and this was apparently the mistake. Next time I will ask earlier in this forum.