Hi there, I have a problem with baking textures from high to lowpoly. Normal and diffuse maps look good, but others (AO, specular) are just black. I checked the normals, added light, the textures are not connected to shaders in the materials and there are no hidden objects… I dont know what I can do else. Have you any ideas?
I upload a testfile with the objects where the problem occurs. testscene_baking.blend (1.5 MB)
Hope somebody can give me a hint!