I am new to blender and tried to render some of my own photogrammetry scans of bakery products.
Each asset is unique, around 2.5 million triangles and 8k texture. Playing around to see how far I could push the import of detailed scans.
Yes it is even possible to divide the polycount by half without looksing any detail, but I was trying to see how far Blender can go with high res meshes