Bakery photogrammetry scans

Hello,

I am new to blender and tried to render some of my own photogrammetry scans of bakery products.
Each asset is unique, around 2.5 million triangles and 8k texture. Playing around to see how far I could push the import of detailed scans.

Hope you like it !

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and here the vieport

That looks very cool. I wonder how far you could reduce those meshes if you baked some detail into normal maps?

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Yes it is even possible to divide the polycount by half without looksing any detail, but I was trying to see how far Blender can go with high res meshes

Rough estimation to FullHD resolution screen, 64k meshes with 2k textures will work on each product, if retopology and baking is made carefully.

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I featured you on BlenderNation, have a great weekend!