I too am having issues with version 2.0 of BakeTool. I can’t get it to bake out a good normal map. I have tried as many settings as I can think of but the normal map it bakes out is washed out and does not work with external render engines (in this case I’m using Octane). Surprisingly the washed out normal map works with Cycles, but still has some issues.
I tried to bake with CPU and GPU (I7 5820K and RTX 2070) but no difference, I also changed the Normal Type but again no difference. For my test I’m just using a simple rounded cube and baking a procedural image maps applied to it, also the cube has a UV map. I am not trying to bake from high poly to low poly.
Here is the result I’m getting…
I then ran the bake manually and it came out good…
Either I’m setting something up wrong or there is a bug in BakeTool. Thanks,
Edited to add that I’m running Blender v.2.81a