I’m hoping a Blender-guru can help me.
I’ve made a simple cube mesh. I’ve unwrapped this cube to a UV set (Set A) and applied a different material to each face.
I’ve then made a second UV set for the cube (Set B), mapping each face to different places within the texture space.
I now want to render-bake the cube, using UV Set A as the ‘input’ and render out the data to to Set B as the output. In short, I want the cube to render as though UV Set A were its mapping, but save-out the result to a texture, as though UV Set B were being used.
How can I do this?