Hi, I’m trying to learn best practices for creating a low poly/optimized version of an architectural column.
Its made of a bunch of parts and uses HardOps for bevels.
attached is the file in case anyone’s interested
col.blend (3.1 MB)
Here are some of my questions regarding making a game ready optimized version of this column:
- is the low poly version a 6 sided box with a normal map or something else?
- if a cage objects was required to properly bake - what would that cage look like?
- is there an online course that covers normal mapping that I could take to learn