Looks good. What about artifacts caused by baking the bevel shader? I tried this method I got strange artifacts even on a simple booleaned cube.
Baking at a higher res eliminates some issues but this doesn’t solve the problem.
Looks good. What about artifacts caused by baking the bevel shader? I tried this method I got strange artifacts even on a simple booleaned cube.
Baking at a higher res eliminates some issues but this doesn’t solve the problem.