The Cycles Bevel shader cannot be reliably baked to a normal map texture without artifacts.
Here is the link to the specific post in yesterdays thread where discussion about the artifacts in question began: Baking issues with the Bevel shader - #16 by mrgesy
Attaching an image of the artifacts in question here for clarity:
The primary issue which results in baking artifacts can be found in this specific reply here: Baking issues with the Bevel shader - #38 by realeyez
This has potential to be an invaluable and game changing workflow solution for high ā low normal map baking, but it needs to be consistent.
I made a post on Devtalk. If anyone else could do some additional tests or post additional information in that thread, it would be massively appreciated. Iād really love to get some visibility on this issue.