So I followed along with THIS tutorial for baking high poly to low poly…
All is well, but at the 4:00 mark of the tutorial HERE, I don’t know how to bake the additional nodes that he doesn’t explain. I don’t know if I need to bake the node into a roughness texture (when I do what I think I should do, the map remains black–seen in attached image).
All the other nodes you see I got to work fine: color, norms, and cavity (AO)…but I can’t get a roughness map. How do I get a separate roughness map baked? Or do I use the cavity map as the roughness? What if I wanted them to be different?
In this node structure, the color ramp and mix are blended with color and cavity to produce the roughness right now…but I want that map to be different right? If I gave the PBR textures to an asset, I don’t want cavity and roughness to be the same do I?
I basically want to use the viewer node outcome for the roughness–but it doesn’t seem to want to bake there for me to save. What am I doing wrong?
You’ll see in the second link video at the 4:00 mark, he goes on to explain two things you need to do to bake out the color and roughness…but it’s confusing. Anyone got a sec to watch the last bit of that video? Thank so much!